Internet Equal Offense is played all around the world.
Learn about this exciting way to play billiards with anyone, anywhere.
Our Mission and Goal
Official Rules
History of IEO
FAQ
Support and Sponsors
The Internet Equal Offense Project Team was established in 1998 to further promote IEO.
Who's contributing, sponsoring, and playing Internet Equal Offense?
Internet Equal Offense is a great promotional tool for your billiard league and room.
When you play Internet Equal Offense from your own billiard room, you are competing worldwide.
Get the results from past Internet Equal Offense tournaments.
Play Internet Equal Offense and get a world ranking.
Playing Internet Equal Offense is easy and free.

EQUAL OFFENSE RULES

Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply.

TYPE OF GAME: Equal Offense is a game in which each player shoots until he misses a shot, fouls or pockets the maximum amount of balls allowed for the inning. The winner is determined by the total inning score (similar to bowling).

PLAYERS: Any number.

BALLS USED: Standard set of object balls 1-15, plus cue ball.

THE RACK: Standard triangle rack; balls placed entirely at random. The balls are racked at the beginning of each inning for each player.

OBJECT OF THE GAME: To score more total points than opponent(s) in a predetermined number of innings.

SCORING: Any legally pocketed ball counts one point for shooter.

OPENING BREAK: At the start of each player's inning, he has a free break(no special balls to cushion or other requirements once break stroke commences, and a jumped or scratched cue ball is without penalty). Any balls pocketed on the break are spotted, and player then begins shooting with object balls in position and cue ball in hand behind the head string. The opening break takes place at the start of every inning of each player.

RULES OF PLAY:

1. Player may shoot any ball he chooses, but before he shoots must designate an object ball and a called pocket. He need not indicate kisses, caroms, combinations or cushions, (none of which are illegal). A legally pocketed ball entitles the shooter to continue at the table until he fails to pocket a called ball, or until he has scored the maximum total per inning permissible.

2. Player is entitled to any additional balls pocketed on a shot, as long as he pockets his called ball.

3. Shooting order for subsequent innings is determined by the scoring results of preceding innings - player with the highest score shooting first. In the event of a tie inning, the order does not change.

4. If players are tied for high match total score, additional innings are played by each tied player with the first player posting a superior score to his opponent(s), in an equal number of innings, being the winner("sudden death").

JUMPED OBJECT BALLS: All spotted; no penalty. Player remains at the table if he has legally pocketed a called ball.

CUE BALL AFTER JUMP OR SCRATCH: Does not apply to Equal Offense, since a jumped or scratched cue ball ends player's inning, and all players' innings begin with the opening break.

PENALTY FOR FOULS: No point penalty; player's inning ends.

DISCLAIMER: This file contains property copyrighted by the Billiard Congress of America. Any modification or sale of the information herein is strictly prohibited by the laws governing that copyright. For this reason gramatical errors and/or sentences that poorly describe the subject have been left in their original form. If you have questions after reading these rules, please check the IEO FAQ, or contact the Billiard Congress of America at 910 23rd. Ave., Coralville, IA 52241. Phone 319-351-2112 e-mail bca@netins.net.

Internet Equal Offense
HOME TOP
about IEO | IEO project team | IEO community | promote the sport
compete on-line | tournament results | world rankings